Have you ever wondered how time is relative and how a certain action can be done infinite amount of times? Something called State Diagrams are used for that. State Diagrams are considered a behavioral diagram which helps to represent certain transitions of behavior. Throughout the readings we have learned that most of the time (if […]Read more "UML Pt 2 – M #7"
What would you say if I told you that playing Sims (almost) using Java is possible? I guess you would freak out. It is possible and it’s amazing, it’s free by the way. The game consists on different characters who perform certain tasks and it is up to you to “regulate” their performance, the more […]Read more "SimSE – A Sims on Java"
Before reading this chapter I rewatched Inception, after reading the chapter I think there is a connection therefore you will see a lot of references to the movie connected with the chapter. Ever wonder how can you do a work or maybe what are you going to work on exactly? This chapter says all about […]Read more "Chapter 6 HFOOAD – Let’s be an Architect"
UML stands for Unified Modeling Language, it is considered by many a standard language (no wonder why we use it in almost every programming class). It is mainly to have an overall view of what one is working with. Moreover, it also works to start making a documentation, this could apply to database since building […]Read more "UML Part 1 – MS #6"
I’ve always think that the less clicks you need to do in order to get what/where you want means a great design but whenever you have to pay for it it’s click upon click upon click. Anyways, that’s just a personal opinion. What’s Flexible Software? Is it good design? Less clicks? Great GUI? Chapter five […]Read more "HFOOAD Chapter 5 – Being Flexible"
Ever heard about blueprints, brainstorming or templates? If so you do know then that all of those are related on giving an idea, concept and a starting point of something. We usually use those to make a starting point whenever we are going to code and believe it or not, drawing actually helps you out […]Read more "Mastery 05 – Design Patterns"
People are so focused on their code and program/app that they forget about other stuff. In this chapter it’s all about whether or not you should publish your app or if it is ready to be delivered to the customer/client. It has to go beyond the code because the code is not the only thing […]Read more "HFOOAD Chapter 4 – The Real World"