UML Pt 2 – M #7

Have you ever wondered how time is relative and how a certain action can be done infinite amount of times? Something called State Diagrams are used for that. State Diagrams are considered a behavioral diagram which helps to represent certain transitions of behavior. Throughout the readings we have learned that most of the time (if […]

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SimSE – A Sims on Java

What would you say if I told you that playing Sims (almost) using Java is possible? I guess you would freak out. It is possible and it’s amazing, it’s free by the way. The game consists on different characters who perform certain tasks and it is up to you to “regulate” their performance, the more […]

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UML Part 1 – MS #6

UML stands for Unified Modeling Language, it is considered by many a standard language (no wonder why we use it in almost every programming class). It is mainly to have an overall view of what one is working with. Moreover, it also works to start making a documentation, this could apply to database since building […]

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Mastery 05 – Design Patterns

Ever heard about blueprints, brainstorming or templates? If so you do know then that all of those are related on giving an idea, concept and a starting point of something. We usually use those to make a starting point whenever we are going to code and believe it or not, drawing actually helps you out […]

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